![]() The server side engine code and the client code is written from scratch by the PlaneShift team, while the 3D rendering features are based on the Crystal Space 3D engine. PlaneShift has been open to players for free since its first public release. The PlaneShift development team is organised in several departments with corresponding leaders. The PlaneShift project is developed under guidance of Atomic Blue, a Texas-based non-profit organization. The spells are not known upfront, and have to be researched by combining glyphs in sequence. Casting spells requires combinations of special magical items called glyphs. PlaneShift magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. PlaneShift uses a skill based progression system, which allows the player to develop this character in any skills without the mandatory choice of a profession. Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training attributes. If two players' guilds are at war with each other, they do not need to agree to a duel in order to initiate combat with each other. The latter is implemented as the ability to engage in duels on a voluntary basis, which requires both parties to agree to the conditions of the duel. PlaneShift features both player versus environment and player versus player combat. The choices made affect the starting attributes and skills the character has. This method allows the player to choose many additional aspects of the character by describing the story of his or her birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood. The second option is to make a character with the "custom" method. The available paths are "Street Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue". A path reflects the career of the character in his youth, and has associated events which will set the starting skills and stats. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen based on the profession. The PlaneShift character creation tool features two options. There are denominations for 10, 50 and 250 Tria, named Hexas, Octas and Circles. Players trade using the currency Tria, a triangle-shaped coin. IC (In-Character) behaviour and speech are promoted by the Game Master team. The game has strong focus on Role-play (RP). Players increase their character's skills by completing these quests in the game. There are also events, hosted by Game Masters, that allow for unique quests, festivals and happenings. The quests are sequenced to allow character progression in the different skills of the game. Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text. This can either be done by reading books or by learning about the world by speaking with the NPCs. A major goal of the game is to explore and learn. PlaneShift gameplay is based on classical Multiplayer Role Playing Game style, with exploration, magic, single player or team based combat and quests. Screenshot showing Eagle Bronze Doors, an in-game area in PlaneShift
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